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Final fantasy xiv review
Final fantasy xiv review










In a narrative where everyone else has an evolving persona, he stands out as a very weak link.

final fantasy xiv review

After the Shadowbringers expansion and his re-entrance to the FFXIV stage, his character continues the same bland trend he's had before.

final fantasy xiv review

One character who has and continues to receive the short end of the stick is Zenos. The English voice direction in Final Fantasy XIV very rarely shows any weak qualities and sells each personality and combined with the great writing set a gold standard for Japanese-to-English localization. The entire English cast for returning characters all return to give great performances as per usual and the new cast matches this quality. The Scions each have very impactful scenes but some of the standout scenes involve Urianger, who hasn't gotten much time to shine in previous adventures. The cast of characters is largely familiar, which is fitting for a journey's end. To spice up the pacing of the activities themselves, one or two more Solo Duties would've gone a long way. There aren't many, but they really slow the pace of the MSQ. The other side is follow or tailing missions. This improves immersion and offers a new level of worldbuilding. The best aspect of the new quests in where quest NPCs follow players and give insight on points of interest when you talk with them. Aside from the typical design seen before, two new quest types are introduced. Outside of the writing however, quest design is rather weak. The latter half or so brings many unexpected surprises and new revelations that add to the overarching tale in meaningful ways. Each one has their own unique perspective to tell with the backdrop of the incoming Final Days. The introduction is pretty mellow, offering very light setup and information in contrast to arriving in Sharlayan and exploring its' neighbor Labryinthos but soon provides much more significance as an integral area that moves the plot forward.įrom there onward, the pacing and story of every zone is exceptional. The other branch of the starting experience takes place in Thavnair, an Indian inspired zone with bright colors and interesting culture. From there, it serves as a resting place for the Scions to regroup. Surprisingly little time is spent at this new hub in the journey as most of the narrative it has to tell takes place in the first two levels of questing. The expansion begins just moments after Shadowbringers' end, where the Warrior of Light and the Scions chart a course for Old Sharlayan.

final fantasy xiv review

The main story quests of Endwalker tell an enthralling and riveting adventure, albeit after a slow start. Storytelling is the anchor that every other aspect of the game supports.












Final fantasy xiv review